Warhammer 40000 - WARGAME

Home made Warhammer 40000 wargame with GameMaker, VB and Javascript - check it out !

Warhammer 40000 - Wargame is FINISHED

  
THIS WEBSITE IS NOT MAINTAINED ANYMORE
I'VE LEFT THIS PROJECT ON THE EDGE...
BECAUSE NOW I PREFER PLAYING REAL 40K :)

Check the pics there
http://skaarbeek.freehostia.com/






OLD STUFF


The new version is now developped with Blitz3D, and looks better than
the old 2D game I started to develop. Just check following screenshot ;)




Here's the NEW Visual Basic version (jpg is compressed, so pictures are ugly)






- OLD VERSION -
Hi there, just this news to announce that "Warhammer 40000 - Wargame" will take part of a fabulous project that woke up in my mind some months ago ... having a real, fully functional, up to date and very realistic clone of the fabulous Warhammer 40000 tabletop game ... on PC !!
After getting some ideas for how will the game look like ... it has been finally decided to create it as a Wargame type, with independent units that could be associated as squads.

Game Features (for the GameMaker version) :
Platforms :
- working on Windows PC Platform (wine support to be tested on Linux)
Game :
- detailled conversion of Warhammer 40000 tabletop game on PC, with choice of 2nd or 3rd edition rules
- 1 player vs computer AI, 1 vs 1 player on the same computer, 1 vs 1 player multiplayer
Armies :
- all armies available (SpaceMarines, Sisters of Battle, Eldars, Dark Eldars, Orks, Chaos Marines, SpaceWolves etc ...)
- you can add your custom armies via a configuration file
- create your armies like in ArmyBuilder, and play with them. Change the sprites of your units also !
Maps :
- you can add as many maps as you want, the size you want
- more than 20 available maps inside the original game, with different story backgrounds :
    Eye of terror
    Armageddon
    Horus Heresy etc ...
Encyclopedia :
- all planets and systems described !
- all armies, backgrounds, stats, pictures, and associated game tactics available !!


Project information :
- having full GameMaker version working : 40%
- having full JScript version working : light Alpha version DONE ! (available on this site soon)
- having full VB version working : 10%

Just have a look at the Gallery to check out new pictures !

Project Advancement

 20 April 2004 :
  • Visite the new Website : http://wh40k.50free.org/

 16 nov 2003 :
  • Added INI file support, player1 and player2 names and armies are now read from ini file

 15 nov 2003 :
  • Combat phase : debugged charge phase - status 30%
  • Added sounds : intro music, main game music, and units effects (move, shoot, die)

 14 nov 2003 :
  • Combat phase : added charge status for units that must enter in close combat
  • Units are able to move close to their foes now ... still LOTS of bugs

 
13 nov 2003 :
  • Combat phase : auto-discovery of closest enemy for each unit that must enter in close combat
  • added TargetEnemy sprite
  • started charging phase in the close combat phase
  • tested game with really large maps : 112x75 , all algorithms are ok, but loading time needs improvement

11 nov 2003 :

  • Added a new map : from the background Eye of Terror, this map takes place on planet "Hydra Cordatus", is kind of "desert" map ... in a abandonned humanoid village. Check it out HERE  (335Kb ... it's quite big)

09 nov 2003 :
  • Combat phase : auto-discovery of units that must enter in close combat

 06 nov 2003 :
  • Shooting phase finished !!!
  • Added range functions to shooting, HELP_SYSTEM updated also
  • Distinction between short and long range shooting
  • Function to check death of units improved
  • Scatter die function added

   
05 nov 2003 :
  • Added moving sprites capability
  • Improved "unit selector" functions

    04 nov 2003 :
  • Started basic shooting, system is working properly (kill'em all !)
  • Improved map generation scripts
  • Added HELP_SYSTEM in the control center
  • Removed annoying debugging info

    03 nov 2003 :
  • WarEngine started - all phases and modes are defined (not yet fullfilled)
  • setup phase added
  • started shooting phase
  • added "shoot him!" mouse icon :) and is displayed when enemy unit targetted
  • added the ability to move the map with arrow keys
  • added "unit selector" icon, and is displayed on minimap
  • added display of unit names and unit statistics
  • added display of current game phase and mode, player turn, etc ...
  • added Map coordinates on screen
  • changed some debugging info + fixed display
  • added "Eldar Guardian Defender" squad to DB

    28 oct 2003 :
  • Reviewed troop creation scripts : 1 object needed for each army now, stats are created "on the fly", same for the sprites and displays <--- cool ! (just imagine we could use the Army Builder rosters ... :D )
  • ** Build me a script that extracts Rosters infos and I swear it will be integrated **
  • added "squad" recognition within troops (ex for future: when putting one unit in overwatch, all squad is in overwatch, same for run, hide etc ...)
  • improved minimap display
  • added UltraMarines info pictures : devastator, plasma, leader, assault
  • added UltraMarines units and vehicules sprites
  • added Khorne ChaosMarines units and vehicules sprites

    26 oct 2003 :
  • Added full working minimap

    16 oct 2003 :
  • Added movement capabilties to troops + los and range factors
    • a unit may not directly move into an hexagon that is at range of its movement cost
    • still some bugs
  • added "Next Phase" sprite
  • changed "Title" room

    13 oct 2003 :
  • New control center + view
  • changed resolution from 800*600 to 1024*768
  • added 1 new map to fit the screen
  • added coordination between movement engine and troops

    12 oct 2003 :
  • Movement scripts added
  • Line of sight (LOS) scripts added
  • terrain_codes scripts added
  • hexagon name finder improved : you will now see "----" if mouse goes out of the map
  • script for map generation : avoids too much coding when adding new maps

    11 oct 2003 :
  • unit, army creation scripts functionnal
  • you can now select from different maps